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This tutorial show outline the few basic steps yo need to take in FMOD to design a footstep playable event as well as give you a script for you to copy that allows you to play that event whenever your playable character moves. Hope this helps some of you :D
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This tutorial show outline the few basic steps yo need to take in FMOD to design a footstep playable event as well as give you a script for you to copy that allows you to play that event whenever your playable character moves. Hope this helps some of you :D
Need the scripts from this video?: https://scottgamesounds.com/c-scripts/
How to construct a simple First Person Controller with Camera Mouse Look in Unity 5:
• How to construct ...
How To Integrate FMOD Studio With Unity: • How To Integrate ...
Please let me know if you enjoyed. :D
Need audio or music for your game? Feel free to email me at henry@scottgamesounds.com. Or follow me on twitter @henryscott0.
My Music: https://soundcloud.com/henry-scott-12...
My Site: www.scottgamesounds.com
Blog on mistakes I make as a freelance Sound Designer: http://www.scottgamesounds.com/blog-a...
FMOD & Unity | How To Add Footstep Sounds To A Playable Character
Scott Game Sounds
Scott Game Sounds
250Likes
20,801Views
201721 Apr
This tutorial show outline the few basic steps yo need to take in FMOD to design a footstep playable event as well as give you a script for you to copy that allows you to play that event whenever your playable character moves. Hope this helps some of you :D
Need the scripts from this video?: https://scottgamesounds.com/c-scripts/
How to construct a simple First Person Controller with Camera Mouse Look in Unity 5:
• How to construct ...
How To Integrate FMOD Studio With Unity: • How To Integrate ...
Please let me know if you enjoyed. :D
Need audio or music for your game? Feel free to email me at henry@scottgamesounds.com. Or follow me on twitter @henryscott0.
My Music: https://soundcloud.com/henry-scott-12...
My Site: www.scottgamesounds.com
Blog on mistakes I make as a freelance Sound Designer: http://www.scottgamesounds.com/blog-a...
Intro
| FMOD Overview | Should you use FMOD? | How FMOD works | How the Audio
System will work | Project Overview | FMOD Installation and Setup |
Importing Assets | One-shot SFX (Collect Coin) | Looping SFX (Player
Footsteps) | Audio by Distance SFX (Coin Idle) | Ambience (Wind) |
Adaptive Ambience (More or Less Windy) | Music | Cross Fading Between
Music Tracks | Volume Control | Hooking Volume Control up to a UI |
Outro
Intro
| Integration package via FMOD site | Integration package via Unity
Asset Store | Unity package integration | Setting up FMOD bank paths |
FMOD Studio Settings | Setting up a scene to test audio | Tips for
working with teams | gitignore | Outro
Playback
Settings | Step Distance | Set a Time Threshold | F Mod Studio
Footsteps Editor | Layer Collision Matrix | Events | Labeled Parameter
Type | Hold Value during Playback | Jump and the Landing Event | Start
Function | Grounded Check | First Person Footstep Script | Attached
Instance to Game Object | Set Parameter by Name | Calculate How Far the
Player Has Moved since the Last Frame | Speed Check | Play Footstep
Function | Script F Mode Studio Footsteps Editor | Drop-Down Menu | Draw
Default Inspector | Resources
Footsteps
| Float Variables | Fixed Update Function | What Is a Ray Cast | Layer
Mask | Tile Maps | Create Your Own Tags | Tile Map Collider | Animation
Events
Intro
| FMOD: demo of finished event | FMOD: creation of event from scratch |
Unity: adding layers and tags | Script: intro and explanation | Script:
run and walk functions | Script: raycast and terrain parameter update |
Unity: attaching script to relevant characters | Unity: adding
animation events to trigger event to play | Unity: testing functionality
| Script: working with parameter IDs instead of names
Intro
| What is FMOD and Adaptive Audio? | Supported Game Engines | Licensing
and Pricing | How FMOD Works | Creating a new FMOD Project | Assets |
Events, Action Sheets, and Timeline Sheets | Timeline Markers and
Regions | Instruments | Effects | Parameters | Parameter Sheets | Banks |
Mixing and Volume Control | Snapshots | Building the Project | Outro
Intro
| Designed Sound Effects | FMOD Integration | New 3D Event | New Looped
Event/ Nested Events | Master Track | New 2D Event | Master Bank |
Unity Implementation | Test Play Back & Live Mixing | Conclusion